![]() The charter was not designed to protect anyone's business. That's a lot to commit to in one sentence.īut in my opinion the draft charter guards Apple Inc.'s business priorities above the excellence of the standard. Considering the shading language alone, this is the difference between shipping SPIR-V, and defining yet another abstract shading IR or language, four or more separate implementations of it, a whole new set of codegen tools, and more performance overhead. I don't mean to be overly critical, but I don't think technical compromises are a healthy start to a community and I can almost guarantee that having no standard native API will make the work of every independent implementation much harder. "platforms that do not support the chosen API" -> Apple Inc.'s lack of interest in implementing Vulkan. "which reduces the difficulty of implementation" -> to support "A technology that does not follow a single native API," -> A technology which forsakes Vulkan, New version 6.I realize that businesses have priorities and needs but in my opinion the draft charter guards Apple Inc.'s business priorities above the excellence of the standard.Ī technology that does not follow a single native API, which reduces the difficulty of implementation on platforms that do not support the chosen native API. New version for Mac, CPUID, and Apple Silicon native support, Metal and other improvements.Ī reliable software which displays useful information about the current OpenGL 3D accelerator and new Vulkan 3D API. This program displays the vendor name, the version implemented, the renderer name and the extensions of the current OpenGL 3D accelerator.Ĭheck our FAQ question, updated (November 2021). Added more information on failed rendering context not being initialized Updated vulkan rendering tests and compliance Added sRGB and Linear framebuffer for Vulkan and OpenGL rendering tests. Added command line parameter glview.exe -fast, for loading the UI without the GL database. New OpenGL code, and preparing for Vulkan rendering tests Address compability with nVidia when starting the rendering tests without multisampling. ![]() Translation to russian, french in the PC version. Support for virtual renderer (without monitors) #OPENGL EXTENSIONS VIEWER ANDROID#Īndroid version has now CPU reporting and Vulkan reporting. New generated database, up to 10,000 renderers, with version and more Entirely rewritten interface in WPF, optimized for Windows 10, search functions, new high definitions icons, new vendors icons and more. New CPUID section with processor name and number. Updated video memory size using AMD and nVidia GL Extensions. Adding GPU processor clock for AMD video cards. NVidia and AMD drivers version are now reported properly. Fixed an issue with WMI 'AdapterRAM' crashing at startup. Updated processor detection : Added more processor family. Version is displayed when starting the application. OpenGL Extension Viewer is reliable software which displays the vendor name, the version implemented, the renderer name, and the extensions of the current OpenGL 3D accelerator. ![]() Many OpenGL extensions, as well as extensions to related APIs like GLU, GLX, and WGL, have been defined by vendors and groups of vendors. The extension registry is maintained by SGI and contains specifications for all known extensions, written as modifications to the appropriate specification documents. OpenGL Extensions Viewer is free of charge and was awarded by Softpedia as 100% FREE No Spyware, No Adware, No Viruses The registry also defines naming conventions, guidelines for creating new extensions and writing suitable extension specifications, and other related documentation. You can download the latest version of OpenGL Extensions Viewer (GLview) from those selected stores for free Or, if you run Windows 7 or later, click here to download for Windows: #OPENGL EXTENSIONS VIEWER FOR FREE#
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